![]() ![]() In this mode, the workspace is replaced by a light plot. Now, when you try to create a layer with the "+" button at the bottom left, or with CMD+l, it adds a light to the light plot :Ĭonnect your lightAfter creating your first light in Millumin, you have to link it to your real light. Lights are controlled via the DMX protocol. You can read this page to know all the compatible devices you can connect to Millumin to send DMX.įirst, you need to tell your light at which device it is connected. In the properties panel, look at the gear of DMX Channel. If you doesn't find your device, click on the "manage devices." button. So in the end, you'll can connect your light to it : Here, you'll be able to create a new device. ![]() Then, when your light is connected to its device, don't forget to check if it is connected to the good DMX channel :Ĭonfigure your lightYou can now configure what kind of light you want to use. This kind of light is ideal to control standard lights like a PAR 16.įor a better readability of your light plot, you can change the mode of your light :īy default, Millumin also handle RGB and RGBW PAR : By default we create "theatrical" light : a light with only an intensity parameter. When you use those fixtures, you'll be able to control each of the channel Red, Green, Blue or White.Īdding custom lightIf you don't find the fixture you looking for, you can download it here. ![]() On the Open-Fixture-Library you'll be able to search the right fixture for you light and download it. Or directly download all the fixtures via the button in Millumin. ![]()
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